Minimum hardware required: PI 133
Operating system(s): Windows 2000, XP
Most recent version date & number: July 2006 , 6.1.29
Number of installations:



- Base
- Advanced Modelling
- Developable Surfaces
- Parametric Engine
- Hull Library


FastShip and FastYacht are exactly the same program, with 1 exception: the number of surfaces that can be displayed on screen simultaneously are unlimited for FastShip, 2 for FastYacht.
Therefore the FastYacht and FastShip demos are identical.

For the list of functions not allowed in demo mode, click here.


FastShip is a surface modeler based on topological NURBS technology. It includes Naval Architecture functions to make it a complete hull design package. FastShip provides an interactive GUI, designed to be intuitive and efficient. and provides modeling tools to cover all water-bound vehicle topologies (monohulls, bow/stern bulbs, multi-hulls, multi-step-chine hulls, submarines, swaths, etc. ), thereby giving the user the ability to design fair surfaces quickly and accurately, to meet requirements for shape and hydrostatic properties.

As accuracy and fairness are easily achieved, output can be directly used in a manufacturing environment as well.

FastShip is linked to all major software products in the industry, including stability, structural, and hydrodynamics programs, to create a complete naval architectural design tool through standard and proprietary interfaces. FastShip offers unique design tools such as real-time multi-window surface editing (global dragging), real time hydrostatics, real-time performance prediction, full parametric systematic hull variations, construction geometry, surface curvature, continuity management, etc. Thanks to its macro and programming languages, FastShip can be tailored to any user-specific requirements.

The FASTSHIP library comprises several modules:

BASE (required):
The foundation module, includes all modelling, measuring and hydrostatic tools.

The development of FastShip is an on-going research & development process, in the fields of mathematics, graphics, user interface and modelling control tools.
When a research programs is completed, the results are programmed into new functions, and are generally added to the Advanced Modelling module. At this time, some or all the functions already present in Advanced Modelling may be moved to the foundation Base module. For example, dynamic / associative surface intersections & trimming used to be offered in Advanced Modelling until early 2003, when the revolutionary Metapoles function became available. The dynamic / associative surface intersections & trimming was then moved to the foundation Base module, and Metapoles added to Advanced Modelling.
Today, Advanced Modelling includes:
- Metapoles
- Reverse Fit
- Goodness of fit

enerates developable surfaces based on the 3D model.

A collection of user-editable macros principally aimed at hull transformation work.

HULL LIBRARY (optional):
Comes with some examples, and manages the user’s historical data in a graphical archive GUI.

  Capabilities & New features
  • New graphical user interface, including pull-down menus and floating toolbars
  • User-defined pull-down menus
  • Dynamic Surface/Surface intersections and trimming
  • Real-time porcupines for sections based on true surface curvature
  • Real-time model display spinning, including in shaded rendering and surface curvature analysis modes
  • Hull Libraries: containerships, ferries, fishing vessels, naval ships, tankers, tug boats, workboats, yachts, etc.
  • Planing Hull and Containership Wizard
  • Real-time mouse-driven incremental vertex displacement
  • Interactive hierarchical model management
  • Pop-up Entity Properties
  • New construction geometry functions
  • Direct curvature control of surface edges
  • Interactive editing of constraints settings
  • New object-oriented editing tools
  • Real-time hydrostatics
  • Support for Open GL drivers, double buffering and backing store
  • User-defined surface rendering colours and display settings (highlight colour, transparency and gloss)
  • User-defined DXF read/write settings
  • Interactive snaps: to net, to mesh, to sections, to construction geometry and to reference data
  • Snapping "without end-points", effectively allowing the running of a control point along any line
  • Multiple view-ports with real-time global model updating
  • Radial scaling
  • Control point linking and freezing
  • Surface fitting to reference data
  • Surface splitting
  • Net doubling (rows and/or columns) with constant net degree
  • Net corner curvature continuity controls
  • Built-in macro language
  • Support for the PERL languages
  • 12 data export formats (including VRML), plus section and mesh pre/post-processing for CFD and VPP programs
  • Internet Q&A forum
  • Hull, appendage, and superstructure design with any order NURBS Surfaces
  • Parametric Variation of hulls using overall dimensions, form coefficients, displacement, LCB
  • Multiple Surfaces, limited only by computer memory
  • Real-time surface and section dragging of all affected curves, in all open viewports
  • Built-in complete intact hydrostatics (upright and heeled), with Sectional Area Curve display
  • Curvature management (“porcupines” along sections, mesh lines reference lines and curves, color map of maximum, minimum, average, and Gaussian surface curvature)
  • Section trimming for intersecting surfaces
  • Data output : plotter, printer, DXF, SHCP, SMP, IDF, IGES, Postscript
  • Data input : DXF, IGES, IDF, Ascii offsets
  • True offset surfaces to account for skin thickness
  • User-definable section spacing and individual sections (stations, buttocks, waterlines, cant frames, diagonals, and incline frames)
  • User-programmable “Fast” buttons for most-used functions
  • Built-in programming, command and macro language
  • Multiple Viewports
  • Viewing Functions: Standard views (profile, planview, bodyplan), fit, last, store/recall, zoom, pan
  • Surface Shading
  • Move, Merge, Scale, Rotate individual net points, patches, surfaces or groups of surfaces
  • Link any net points to any other for editing (e.g. bond surface edges together)
  • Input net point location by mouse or keyboard
  • Construction geometry (points lines, planes)
  • Imperial, Metric, or User-Defined Units
  • Cartesian, cylindrical, absolute, and relative coordinate systems
  • Auto-save
  • ... etc ...

  Why Do You Need FastShip ?
FastShip is being used by shipyards, navies, and design firms around the world to give them a competitive advantage. Join them in being able to design fair hulls quickly for conceptual studies, preliminary designs, and final fairing for fabrication at a fraction of the time and cost of other methods. FastShip has an open architecture structure, so it will fit into your present computing and design environment. With industry-standard interfaces such as IGES and DXF, FastShip will complement any existing CAD system.
Written by naval architects for naval architects, FastShip is learned easily, and it does not require full-time use to be a productive design tool.
Our staff of naval architects provides expert support by telephone, fax, email and on-site. FastShip has used surface mathematics for ship design since its first release in 1983, and has been continually updated and improved since then. Hundreds of vessels have been designed and built using FastShip, using offsets, full-scale patterns, and NC machined parts. Backed by the resources of a 1500 person technology corporation, FastShip will remain the leading hull design program into the next century.

    How Does FastShip Work ?
FastShip uses NURBS surface mathematics to allow the designer to interactively "sculpt" the hull on the screen. As control points are moved with the mouse, the hull shape changes in real time on the screen. Stations, buttocks, and waterlines are faired and drawn dynamically, giving immediate feedback to the designer and yielding unprecedented flexibility and productivity. Since hull-form changes are made so easily, the user is free to explore more "what-if" possibilities, thereby improving the design.

Using specialized wizards, FastShip can automatically produce new hulls from a set of parameters, such as ship type, overall dimensions, displacement, LCB location, and form coefficients. These derived hulls can use parent hulls that are included in the system, or customer-created parent hulls. This gives the ability to customize the program to work with any existing library of hull forms.
Hulls are designed from scratch, or created by manually modifying existing shapes from the FastShip library. Hulls designed by other means can be re-created easily, by importing the offsets and "wrapping" a surface around them, with display and editing tools optimized to speed up the process, while of course ensuring fairness.

FastShip is the only program available today that combines real-time lines manipulation with parametric design capabilities.

    User quotes...
“It will take us a fraction of the time to fair a hull over our previous methods, and it’s easy to learn.” Richard Buckheister, Naval Architect, Avondale Industries, New Orleans, Louisiana

“It’s a great conceptual design tool, that can produce detail-design quality data”. Jim Webster, Naval Architect, Gibbs & Cox, Inc., New York.
“FastShip can link with our Computational Fluid Dynamics (CFD) programs, and allows us to generate, modify, analyze, and optimize a faired hull form efficiently and easily.” W.S. Wang, Principal Engineer, United Ship Design and Development Center, Taiwan, R.O.C.
     Functions not in the demo ______________________________________________________________ 
Compartments, Developable Surfaces, Export, Hull Libraries, IACC/WT60 Measurements, Metapoles, Offset Tables, Print/Plot, Recover, Save, Show Nurbs, Suface Fitting, Surface Intersection & Trimming





"set-compartment permeability",

"write-compartment-table"  "write-gf",

Link to ProteusEngineering.

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